Projects
Czechoslovakia 38-89
is a complex educational simulation for high school students. Its educational objective is to present key events from Czechoslovakia’s contemporary history and to enable students to “experience” these events from different actors’ perspectives. In doing so, the simulation aims to develop deeper understanding of the multifaceted political, social and cultural aspects of this time period.
is a complex educational simulation for high school students. Its educational objective is to present key events from Czechoslovakia’s contemporary history and to enable students to “experience” these events from different actors’ perspectives. In doing so, the simulation aims to develop deeper understanding of the multifaceted political, social and cultural aspects of this time period.
CyberOrient
is a peer-reviewed online journal of the virtual Middle East published by the American Anthropological Association in collaboration with the Faculty of Arts of Charles University in Prague. CyberOrient presents original, peer-reviewed articles and book reviews on the online representation of any aspect of Middle Eastern cultures, Islam, the imagined "Orient" and the use and impact of the Internet in the Middle East and Islamic countries.
is a peer-reviewed online journal of the virtual Middle East published by the American Anthropological Association in collaboration with the Faculty of Arts of Charles University in Prague. CyberOrient presents original, peer-reviewed articles and book reviews on the online representation of any aspect of Middle Eastern cultures, Islam, the imagined "Orient" and the use and impact of the Internet in the Middle East and Islamic countries.
Europe 2045
is a digital simulation designed as a supporting educational material for social sciences' courses, attempting to familiarize the players with the political, economic and social issues of the united Europe and the present-day world. Apart from learning facts, the player develops a score of key skills: the ability to negotiate, to think critically, and to work in a team.
is a digital simulation designed as a supporting educational material for social sciences' courses, attempting to familiarize the players with the political, economic and social issues of the united Europe and the present-day world. Apart from learning facts, the player develops a score of key skills: the ability to negotiate, to think critically, and to work in a team.