Vít Šisler
Charles University
vit.sisler [at] ff.cuni.cz

publications

Research related publications

2024

2023

2022

2021

2020

2019

2018

  • Virtual Worlds, Digital Dreams: Imaginary Spaces of Middle Eastern Video Games. In: Digital Middle East: State and Society in the Information Age, edited by Mohamed Zayani, London: Hurst, 2018, pp. 59-83.
  • Šisler, V., Radde-Antweiler, K. and Zeiler, X. (Eds.) Methods for Studying Video Games and Religion. New York, NY: Routledge, 2018.
  • Šlerka, J. and Šisler, V.: Who is Shaping Your Agenda? Social Network Analysis of Anti-Islam and Anti-immigration Movement Audiences on Czech Facebook. In: Expressions of Radicalization: Global Politics, Processes and Practices, edited by Kristian Steiner and Andreas Onnerfors, Palgrave Macmillan, 2018, pp. 61-85.
  • Petri Net Modeling: Analyzing Rule-Based Representations of Religion in Video Games. In: Methods for Studying Video Games and Religion, edited by Vít Šisler, Kerstin Radde-Antweiler and Xenia Zeiler, New York, NY: Routledge, 2018, pp. 133-151.
  • Šlerka, J. and Šisler, V.: Normalized Social Distance: Quantitative Analysis of Religion-Centered Gaming Pages on Social Networks. In: Methods for Studying Video Games and Religion, edited by Vít Šisler, Kerstin Radde-Antweiler and Xenia Zeiler, New York, NY: Routledge, 2018, pp. 171-187.

2017

2016

2015

2014

2013

  • Digital Heroes: Identity Construction in Iranian Video Games. In: Cultural Revolution in Iran: Contemporary Popular Culture in the Islamic Republic, edited by Annabelle Sreberny and Massoumeh Torfeh, I.B. Tauris, ISBN: 978-1-78076-089-6, 2013, pp. 171-191.
  • Videogame Development in the Middle East: Iran, the Arab World and Beyond. In: Gaming Globally: Production, Play and Place, edited by Nina B. Huntemann and Ben Aslinger. Palgrave Macmillan, 2013. ISBN: 978-1-137-00632-5, pp. 251-272.

2012

2011

  • Cyber Counsellors: Online fatwas, arbitration tribunals and the construction of Muslim identity in the UK. Information, Communication & Society. Vol. 14, Iss. 8, 2011. ISSN 1369-118X, pp. 1136-1159.

2010

2009

  • Video Games, Video Clips, and Islam: New Media and the Communication of Values. In: Muslim Societies in the Age of Mass Consumption. Ed. Johanna Pink. Newcastle: Cambridge Scholars Publishing, 2009. ISBN: 1-4438-1405-9, pp. 231–258.
  • European Courts’ Authority Contested? The Case of Marriage and Divorce Fatwas On-line. Masaryk University Journal of Law and Technology. Vol. 1, No. 3, 2009. ISSN 1802-5943. pp. 51-78.
  • Palestine in Pixels: The Holy Land, Arab-Israeli Conflict, and Reality Construction in Video Games. Middle East Journal of Culture and Communication. Vol. 2, No. 2, 2009. ISSN 1873-9857. pp. 275–292.

2008

2007

  • The Internet and the Construction of Islamic Knowledge in Europe. Masaryk University Journal of Law and Technology. Vol. 1, No. 2, 2007. ISSN 1802-5943, pp. 205-218.
  • Brom, C., Šisler, V., Hoffmann, M.: Virtuální lidé. In: Umělá inteligence 5. Eds. Mařík V., Štepánková O., Lažanský J., Praha: Academia, 2007, ISBN: 978-80-200-1470-2, pp. 113-145.
  • Brom, C., Sisler, V., Holan, T.: Story Manager in ‘Europe 2045’ Uses Petri Nets In: Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. Berlin: Springer-Verlag, 2007, ISBN: 978-3-540-77037-4, pp. 38-50.

2006

  • Representation and Self-Representation: Arabs and Muslims in Digital Games. In: Gaming Realities: A Challenge for Digital Culture, Eds. Santorineos, M., Dimitriadi, N. Fournos, Athens, 2006, ISBN: 960-7687-01-9, pp. 85 - 92.
  • Islamic Jurisprudence in Cyberspace: Construction of Interpretative Authority in Muslim Diaspora. In: Cyberspace 2005 conference proceedings, Eds. Polčák, R., Škop, M., Šmahel D., Brno: Masaryk University, 2006, ISBN: 80-210-4060-2, pp. 43 - 50.

2005

  • Videogames and Politics. In: EnterMultimediale 2, Prague: CIANT, 2005, ISBN 80-239-4927-6, pp. 38 – 40.