Research related publications
2012
- Playing Muslim Hero: Construction of Identity in Video Games. In: Digital Religion: Understanding Religious Practice in New Media Worlds. Ed. Heidi A. Campbell. Routledge, 2012. ISBN: 978-0-415-67611-3, pp. 136-146.
- Brom, C. and Sisler, V.: Designing Educational Computer Games. In: Encyclopedia of the Sciences of Learning. Eds. Norbert M. Seel. Springer, 2012. ISBN 978-1-4419-1427-9, pp. 931-934.
- Šisler, V., Brom, C., Cuhra, J., Činátl, K., Gemrot, J.: Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century – Notes on Design Concepts and Design Process. Lecture Notes in Computer Science, Vol. 7522, 2012. ISSN: 0302-9743, pp. 67-74.
- Brom, C., Sisler, V., Buchtova, M., Klement, D., Levcik, D.: Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System. Lecture Notes in Computer Science, Vol. 7516, 2012. ISSN: 0302-9743, pp. 41-53.
- Sisler, V., Buchtova, M., Brom, C., Hlavka, Z.: Towards Empirical–Theoretical Framework for Investigating Learning Effects of Serious Games: A Pilot Study of Europe 2045. In: Applied Playfulness, Eds. Wimmer, J., Mitgutsch, K., Rosenstingl, H. Vienna: New Academic Press, 2012. ISBN: 978-3-7003-1830-9, pp. 16-36.
- Počítačové hry na Blízkém východě: procedurální rétorika a její role v utváření muslimské identity. Iluminace, Vol. 24, Iss. 2, 2012. ISSN 0862-397X, pp. 47-62.
- Buchtová, M., Šisler, V., Brom, C.: Digital Game-Based Learning: Případová studie integrace vzdělávací počítačové hry Evropa 2045 do výuky na středních školách. In: Trendy v informačním vzdělávání. Ed. Kolářová, P. Verbum, 2012. ISBN 978-80-87500-18-7, pp. 103-118.
2011
- Cyber Counsellors: Online fatwas, arbitration tribunals and the construction of Muslim identity in the UK. Information, Communication & Society. Vol. 14, Iss. 8, 2011. ISSN 1369-118X, pp. 1136-1159.
2010
- Khamis, Sahar and Sisler, Vit. The New Arab Cyberscape: Redefining Boundaries and Reconstructing Public Spheres. In: Communication Yearbook 34. Ed. Charles T. Salmon. Routledge, 2010. ISBN: 978-0-415-87857-9, pp. 277–315.
- Brom, Cyril; Sisler, Vit and Slavik, Radovan. Implementing digital game-based learning in schools: augmented learning environment of 'Europe 2045'. Multimedia Systems. Vol. 16, No. 1, 2010. ISSN 0942-4962. pp. 23-41.
- Sokol, Dominika and Sisler, Vit. Socializing on the Internet: Case Study of Internet Use Among University Students in the United Arab Emirates. Global Media Journal. Vol. 9, No. 16, 2010. ISSN 1550-7521.
- Brom, C., Holan, T., Balas, D., Abonyi, A., Sisler, V. and Galambos, L. Petri Nets for Representing Story Plots in Serious Games. Journal of the Society for the Study of Artificial Intelligence and the Simulation of Behaviour. Vol. 2, No. 1, 2010. ISSN 1476-3036.
2009
- Video Games, Video Clips, and Islam: New Media and the Communication of Values. In: Muslim Societies in the Age of Mass Consumption. Ed. Johanna Pink. Newcastle: Cambridge Scholars Publishing, 2009. ISBN: 1-4438-1405-9, pp. 231–258.
- European Courts’ Authority Contested? The Case of Marriage and Divorce Fatwas On-line. Masaryk University Journal of Law and Technology. Vol. 1, No. 3, 2009. ISSN 1802-5943. pp. 51-78.
- Palestine in Pixels: The Holy Land, Arab-Israeli Conflict, and Reality Construction in Video Games. Middle East Journal of Culture and Communication. Vol. 2, No. 2, 2009. ISSN 1873-9857. pp. 275–292.
2008
- Digital Arabs: Representation in Video Games. European Journal of Cultural Studies. Vol. 11, No. 2, 2008, ISSN: 1367-5494, pp. 203-220.
- Sisler, V., Brom, C., Slavik, R.: Towards a Novel Paradigm for Educational Games: The Augmented Learning Environment of "Europe 2045" In: Entertainment and Media in the Ubiquitous Era, Eds. Lugmayr et al., 2008, ISBN: 978-1-60558-197-2, pp. 34-38.
- Sisler, V., Brom, C.: Designing an Educational Game: Case Study of ‘Europe 2045’ In: Transactions of Edutainment I. Berlin: Springer-Verlag, 2008, ISBN: 978-3-540-69737-4, pp. 1-16.
2007
- The Internet and the Construction of Islamic Knowledge in Europe. Masaryk University Journal of Law and Technology. Vol. 1, No. 2, 2007. ISSN 1802-5943, pp. 205-218.
- Brom, C., Šisler, V., Hoffmann, M.: Virtuální lidé. In: Umělá inteligence 5. Eds. Mařík V., Štepánková O., Lažanský J., Praha: Academia, 2007, ISBN: 978-80-200-1470-2, pp. 113-145.
- Brom, C., Sisler, V., Holan, T.: Story Manager in ‘Europe 2045’ Uses Petri Nets In: Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. Berlin: Springer-Verlag, 2007, ISBN: 978-3-540-77037-4, pp. 38-50.
2006
- Representation and Self-Representation: Arabs and Muslims in Digital Games In: Gaming Realities: A Challenge for Digital Culture, Eds. Santorineos, M., Dimitriadi, N. Fournos, Athens, 2006, ISBN: 960-7687-01-9, pp. 85 - 92.
- Islamic Jurisprudence in Cyberspace: Construction of Interpretative Authority in Muslim Diaspora In: Cyberspace 2005 conference proceedings, Eds. Polčák, R., Škop, M., Šmahel D., Brno: Masaryk University, 2006, ISBN: 80-210-4060-2, pp. 43 - 50.
- Digital Intifada. Umelec, 2006, Vol. 10, No. 1, ISSN 1212-9550, pp. 77-81.
- In Videogames You Shoot Arabs or Aliens – Interview with Radwan Kasmiya. Umelec, 2006, Vol. 10, No. 1, ISSN 1212-9550, pp. 77-81.
2005
- Videogames and Politics. In: EnterMultimediale 2, Prague: CIANT, 2005, ISBN 80-239-4927-6, pp. 38 – 40.
Interviews
- Haenni, Patrick. Religion and Technology: Video Games in the Arab World and beyond - Interview with Vit Sisler. Religioscope, Feb 2009.
Vit Sisler, 2012