Research related publications
2024
- Šisler, V., Švelch, J.: Gamevironments Revisited from the Perspective of Game Production Studies. Gamevironments 21, 2024, 166-207.
- Clybor, S., Šisler, V.: Svoboda 1945: Liberation. In: Learning, Education, & Games, Vol. 4: 50 Games To Use For Inclusion, Equity, And Justice, edited by K. Schrier, R. Kowert, D. Leonard, T. Porkka-Kontturi, Carnegie Mellon University: ETC Press, Pittsburgh, PA, 2024, pp. 199-203.
2023
- Kolek, L., Ropovik, I., Šisler, V., van Oostendorp, H., Brom, C.: Video Games and Attitude Change: A Meta-Analysis. Contemporary Educational Psychology, 2023, vol. 75, pp. 1-15.
- Šisler, V.: Theoretical and Methodological Framework for Studying Video Games and Orientalism. CyberOrient, 2023, vol. 17, iss. 2., pp. 4-56.
- Kolek, L., Martinková, P., Vařejková, M., Šisler, V., Brom, C.: Is Video Games’ Effect on Attitudes Universal? Results From an Empirical Study Comparing Video Games’ Impact on the Attitude Change of Players With Different Backgrounds. Journal of Computer Assisted Learning, 2023, vol. 40, iss. 2, pp. 667-684.
- Šisler, V., Švelch, J., Clybor, S., Trhoň, O.: Adapting Contested National History for Global Audiences in Attentat 1942 and Svoboda 1945: Liberation. Studies in Eastern European Cinema, 2023, vol. 14, iss. 1, pp. 69-84.
- Šisler, V., de Wildt, L., Abbas, S.: Breaking Barriers: The Emergence of a Video Game Culture and Industry in the Arab World. In: The Handbook of Media and Culture in the Middle East, edited by J. F. Khalil, G. Khiabany, T. Guaaybess, B. Yesil, Wiley-Blackwell, 2023, pp. 300-312.
2022
- Šisler, V., Pötzsch, H., Hannemann, T., Pinkas, J., Cuhra, J.: History, Heritage, and Memory in Video Games: Approaching the Past in Svoboda 1945: Liberation and Train to Sachsenhausen. Games and Culture, 2022, vol. 17, iss. 6, pp. 901-914.
2021
- Kolek, L., Šisler, V., Martinková, P., Brom, C.: Can Video Games Change Attitudes towards History? Results from a Laboratory Experiment Measuring Short- and Long-term Effects. Journal of Computer Assisted Learning, 2021, vol. 37, iss. 5, pp. 1348-1369.
2020
- Tetourová, T., Hannemann, T., Javora, O., Volná, K., Šisler, V., Brom, C.: To Solve or to Observe? The Case of Problem Solving-interactivity within Child Learning Games. Journal of Computer Assisted Learning, 2020, vol. 36, iss. 6, pp. 981-996.
- Slussareff, M., Šisler, V.: Higher Sustainability of Mental Models Acquired from a Digital Game in Comparison with a Live Action Role-playing Game and a Traditional Lecture.
Masaryk University Journal of Law and Technology, 2020, vol. 14, iss. 1, pp. 29-52.
2019
- Critical War Game Development: Lessons Learned from Attentat 1942. In: War Games: Memory, Militarism and the Subject of Play, edited by Philip Hammond and Holger Pötzsch, New York: Bloomsbury Academic, 2019, pp. 201-222.
- Pötzsch, H., Šisler, V.: Playing Cultural Memory: Framing History in Call of Duty: Black Ops and Czechoslovakia 38-89: Assassination. Games and Culture, 2019, vol. 14, iss. 1, pp. 3-25.
- Brom, C., Děchtěrenko, F, Šisler, V., Hlávka, Z., Lukavský, J.: Does Motivation Enhance Knowledge Acquisition in Digital Game-Based and Multimedia Learning? A Review of Studies from One Lab. In: Göbel S. et al. (eds) Serious Games. JCSG 2018. Lecture Notes in Computer Science, vol 11243. Springer, Cham, pp. 120-132.
- Švarný M., Šisler V.: Towards an Operational Definition of Procedural Rhetoric. In: Liapis A., Yannakakis G., Gentile M., Ninaus M. (eds) Games and Learning Alliance. GALA 2019. Lecture Notes in Computer Science, vol 11899. Springer, Cham
- Kolek, L., Šisler, V., Brom, C.: Video Games and Attitude Change – Can We Reliably Measure This? The Challenges of Empirical Study Design. In: Gentile M., Allegra M., Söbke H. (eds) Games and Learning Alliance. GALA 2018. Lecture Notes in Computer Science, vol 11385. Springer, Cham, pp. 445-448.
2018
- Virtual Worlds, Digital Dreams: Imaginary Spaces of Middle Eastern Video Games. In: Digital Middle East: State and Society in the Information Age, edited by Mohamed Zayani, London: Hurst, 2018, pp. 59-83.
- Šisler, V., Radde-Antweiler, K. and Zeiler, X. (Eds.) Methods for Studying Video Games and Religion. New York, NY: Routledge, 2018.
- Šlerka, J. and Šisler, V.: Who is Shaping Your Agenda? Social Network Analysis of Anti-Islam and Anti-immigration Movement Audiences on Czech Facebook. In: Expressions of Radicalization: Global Politics, Processes and Practices, edited by Kristian Steiner and Andreas Onnerfors, Palgrave Macmillan, 2018, pp. 61-85.
- Petri Net Modeling: Analyzing Rule-Based Representations of Religion in Video Games. In: Methods for Studying Video Games and Religion, edited by Vít Šisler, Kerstin Radde-Antweiler and Xenia Zeiler, New York, NY: Routledge, 2018, pp. 133-151.
- Šlerka, J. and Šisler, V.: Normalized Social Distance: Quantitative Analysis of Religion-Centered Gaming Pages on Social Networks. In: Methods for Studying Video Games and Religion, edited by Vít Šisler, Kerstin Radde-Antweiler and Xenia Zeiler, New York, NY: Routledge, 2018, pp. 171-187.
2017
- Procedural Religion: Methodological Reflections on Studying Religion in Video Games. New Media and Society, 2017, vol. 19, iss. 1, ISSN: 1461-4448, pp. 126-141.
- Šisler, V., Švelch, J. and Šlerka, J. Video Games and the Asymmetry of Global Cultural Flows: The Game Industry and Game Culture in Iran and the Czech Republic. International Journal of Communication, 2017, vol. 11, ISSN: 1932-8036, pp. 3857–3879.
- Šisler, V. and Mohseni, E.: Revolution Reloaded: Spaces of Encounter and Resistance in Iranian Video Games. In: Place, Space, and Mediated Communication: Exploring Context Collapse, edited by Carolyn Marvin and Sun-ha Hong, New York, NY: Routledge, 2017, ISBN: 978-1138227903, pp. 104-121
- Kolek, L. and Šisler, V.: Representation of History in Computer Games and Attitude Change: Empirical Study Design. In: Proceedings of The 11th European Conference on Game-Based Learning ECGBL 2017, edited by Maja Pivec and Josef Gründler, Reading, UK: ACPI, 2017, ISBN: 978-1-911218-56-2, pp. 829-834
2016
- Contested Memories of War in Czechoslovakia 38-89: Assassination: Designing a Serious Game on Contemporary History. Game Studies, 2016, vol. 16, iss. 2.
- Brom, C., Šisler, V., Slussareff, M., Selmbacherová, T., Hlávka, Z.: You Like It, You Learn It: Affectivity and Learning in Competitive Social Role Play Gaming. International Journal of Computer-Supported Collaborative Learning, 2016, vol. 13, iss. 3, pp. 314-348.
- Video Games. In:
Encyclopedia of Islam and the Muslim World. Edited by Richard C. Martin, 2nd ed., vol. 2, Farmington Hills, MI: Gale, 2016, pp. 1232-1233.
2015
- Šisler V., Gemrot, J., Cuhra, J., Hannemann, T., Brom, C.: Teaching Contemporary History with Czechoslovakia 38-89: Assassination. GLS11 Proceedings, Pittsburgh, PA: ETC Press, 2015, ISSN: 2164-6651, pp. 485-486.
2014
- Brom, C., Buchtova, M., Sisler, V., Dechterenko, F., Palme, R., Glenk, L. M.: Flow, Social-Interaction Anxiety and Salivary Cortisol Responses in Serious Games: a Quasi-Experimental Study. Computers & Education, 2014. ISSN: 0360-1315.
- Preaching Islam to the Video Game Generation: New Media Literacies and Religious Edutainment in the Arab World. In: Media Evolution on the Eve of the Arab Spring, edited by Hudson L., Iskandar A., Kirk M., Palgrave Macmillan, New York. 2014, pp. 103-125.
- From Kuma\War to Quraish: Representation of Islam in Arab and American Video Games. In: Playing with Religion in Digital Games, edited by Heidi A. Campbell and Gregory Price Grieve, Indiana University Press, ISBN: 978-0-253-01253-1, 2014, pp. 109-133.
- Selmbacherová, T., Šisler, V., Brom, C.: The Impact of Visual Realism on the Authenticity of Educational Simulation: A Comparative Study. In: Proceedings of The 8th European Conference on Games Based Learning ECGBL 2014, Academic Conferences and Publishing International Limited, 2014, pp. 520-528.
- Šisler, V., Selmbacherová, T., Pinkas, J., Brom, C.: Teaching contemporary history to high school students: The augmented learning environment of Czechoslovakia 38-89. Masaryk University Journal of Law and Technology, vol. 8, 2014, ISSN 1802-5943, pp. 99-122.
2013
- Digital Heroes: Identity Construction in Iranian Video Games. In: Cultural Revolution in Iran: Contemporary Popular Culture in the Islamic Republic, edited by Annabelle Sreberny and Massoumeh Torfeh, I.B. Tauris, ISBN: 978-1-78076-089-6, 2013, pp. 171-191.
- Videogame Development in the Middle East: Iran, the Arab World and Beyond. In: Gaming Globally: Production, Play and Place, edited by Nina B. Huntemann and Ben Aslinger. Palgrave Macmillan, 2013. ISBN: 978-1-137-00632-5, pp. 251-272.
2012
- Playing Muslim Hero: Construction of Identity in Video Games. In: Digital Religion: Understanding Religious Practice in New Media Worlds. Ed. Heidi A. Campbell. Routledge, 2012. ISBN: 978-0-415-67611-3, pp. 136-146.
- Brom, C. and Sisler, V.: Designing Educational Computer Games. In: Encyclopedia of the Sciences of Learning. Eds. Norbert M. Seel. Springer, 2012. ISBN 978-1-4419-1427-9, pp. 931-934.
- Šisler, V., Brom, C., Cuhra, J., Činátl, K., Gemrot, J.: Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century – Notes on Design Concepts and Design Process. Lecture Notes in Computer Science, Vol. 7522, 2012. ISSN: 0302-9743, pp. 67-74.
- Brom, C., Sisler, V., Buchtova, M., Klement, D., Levcik, D.: Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System. Lecture Notes in Computer Science, Vol. 7516, 2012. ISSN: 0302-9743, pp. 41-53.
- Sisler, V., Buchtova, M., Brom, C., Hlavka, Z.: Towards Empirical–Theoretical Framework for Investigating Learning Effects of Serious Games: A Pilot Study of Europe 2045. In: Applied Playfulness, Eds. Wimmer, J., Mitgutsch, K., Rosenstingl, H. Vienna: New Academic Press, 2012. ISBN: 978-3-7003-1830-9, pp. 16-36.
- Počítačové hry na Blízkém východě: procedurální rétorika a její role v utváření muslimské identity. Iluminace, Vol. 24, Iss. 2, 2012. ISSN 0862-397X, pp. 47-62.
- Buchtová, M., Šisler, V., Brom, C.: Digital Game-Based Learning: Případová studie integrace vzdělávací počítačové hry Evropa 2045 do výuky na středních školách. In: Trendy v informačním vzdělávání. Ed. Kolářová, P. Verbum, 2012. ISBN 978-80-87500-18-7, pp. 103-118.
2011
- Cyber Counsellors: Online fatwas, arbitration tribunals and the construction of Muslim identity in the UK. Information, Communication & Society. Vol. 14, Iss. 8, 2011. ISSN 1369-118X, pp. 1136-1159.
2010
- Khamis, Sahar and Sisler, Vit. The New Arab Cyberscape: Redefining Boundaries and Reconstructing Public Spheres. In: Communication Yearbook 34. Ed. Charles T. Salmon. Routledge, 2010. ISBN: 978-0-415-87857-9, pp. 277–315.
- Brom, Cyril; Sisler, Vit and Slavik, Radovan. Implementing digital game-based learning in schools: augmented learning environment of 'Europe 2045'. Multimedia Systems. Vol. 16, No. 1, 2010. ISSN 0942-4962. pp. 23-41.
- Sokol, Dominika and Sisler, Vit. Socializing on the Internet: Case Study of Internet Use Among University Students in the United Arab Emirates. Global Media Journal. Vol. 9, No. 16, 2010. ISSN 1550-7521.
- Brom, C., Holan, T., Balas, D., Abonyi, A., Sisler, V. and Galambos, L. Petri Nets for Representing Story Plots in Serious Games. Journal of the Society for the Study of Artificial Intelligence and the Simulation of Behaviour. Vol. 2, No. 1, 2010. ISSN 1476-3036.
2009
- Video Games, Video Clips, and Islam: New Media and the Communication of Values. In: Muslim Societies in the Age of Mass Consumption. Ed. Johanna Pink. Newcastle: Cambridge Scholars Publishing, 2009. ISBN: 1-4438-1405-9, pp. 231–258.
- European Courts’ Authority Contested? The Case of Marriage and Divorce Fatwas On-line. Masaryk University Journal of Law and Technology. Vol. 1, No. 3, 2009. ISSN 1802-5943. pp. 51-78.
- Palestine in Pixels: The Holy Land, Arab-Israeli Conflict, and Reality Construction in Video Games. Middle East Journal of Culture and Communication. Vol. 2, No. 2, 2009. ISSN 1873-9857. pp. 275–292.
2008
- Digital Arabs: Representation in Video Games. European Journal of Cultural Studies. Vol. 11, No. 2, 2008, ISSN: 1367-5494, pp. 203-220.
- Sisler, V., Brom, C., Slavik, R.: Towards a Novel Paradigm for Educational Games: The Augmented Learning Environment of "Europe 2045" In: Entertainment and Media in the Ubiquitous Era, Eds. Lugmayr et al., 2008, ISBN: 978-1-60558-197-2, pp. 34-38.
- Sisler, V., Brom, C.: Designing an Educational Game: Case Study of ‘Europe 2045’ In: Transactions of Edutainment I. Berlin: Springer-Verlag, 2008, ISBN: 978-3-540-69737-4, pp. 1-16.
2007
- The Internet and the Construction of Islamic Knowledge in Europe. Masaryk University Journal of Law and Technology. Vol. 1, No. 2, 2007. ISSN 1802-5943, pp. 205-218.
- Brom, C., Šisler, V., Hoffmann, M.: Virtuální lidé. In: Umělá inteligence 5. Eds. Mařík V., Štepánková O., Lažanský J., Praha: Academia, 2007, ISBN: 978-80-200-1470-2, pp. 113-145.
- Brom, C., Sisler, V., Holan, T.: Story Manager in ‘Europe 2045’ Uses Petri Nets In: Virtual Storytelling. Using Virtual Reality Technologies for Storytelling. Berlin: Springer-Verlag, 2007, ISBN: 978-3-540-77037-4, pp. 38-50.
2006
- Representation and Self-Representation: Arabs and Muslims in Digital Games. In: Gaming Realities: A Challenge for Digital Culture, Eds. Santorineos, M., Dimitriadi, N. Fournos, Athens, 2006, ISBN: 960-7687-01-9, pp. 85 - 92.
- Islamic Jurisprudence in Cyberspace: Construction of Interpretative Authority in Muslim Diaspora. In: Cyberspace 2005 conference proceedings, Eds. Polčák, R., Škop, M., Šmahel D., Brno: Masaryk University, 2006, ISBN: 80-210-4060-2, pp. 43 - 50.
2005
- Videogames and Politics. In: EnterMultimediale 2, Prague: CIANT, 2005, ISBN 80-239-4927-6, pp. 38 – 40.